Off-the Wall-Thinking

“It’s not what you know; it’s how you think!”

The greatest failure in our education system is that students are not taught to think creatively. That’s uderstandable because very few students really use their education. Though the bulk of the graduates are in the liberal and social sciences, only a small percentage become history teachers, sociology instructors, psychologists or philosophers. Most find jobs in government or private industry that have no link with their educational background. They develop an institutional memory for the office or industry in which they work and rarely try anything new – even if they could develop a new concept.

Most people have a difficult time 'thinking outside of the box’ because the very basis of government and business is NOT to think unconventionally. ‘There’s the right way, the wrong way and our way’ is a standard and every government and company has its unique way to doing business. The employee who cannot learn this basic pattern of behavior does not advance.

But how do you get people who are not creative to “think outside the box?”

By using this educational software. This software is based on the work of Steven C. Levi. Based in Anchorage, Alaska, Levi has been developing creative thinking techniques for more than a decade.

Levi's book "MAKING A PAIR OF GLOVES," CREATIVE THINKING FOR THE NEW MILLENNIUM is the text for this software.

The term "a pair of gloves" is critical to the understanding of this software. Making "a pair of gloves" means that the creative thinking solution is useable in the real world.

This software is meant to be a here-and-now tool. The techniques you will be taught in this software can be put to immediate use. This is open-entry/open-exit education software tutorial to teach you how to 'Think Outside of the Box.'

Generally speaking, people learn new tasks in one of four ways.

  • They learn from reading a text.
  • They learn from reading a manual.
  • Or they watch a master at work.
  • Or they read anecdotal clips and apply the lessons learned.

This software offers all four -- at the same time! This software offers a dozen "creative avenues," (the manual), ten U SOLVE IT! stories, (the 'master at work'), more than 100 anecdotes of people solving problems creatively and samples of some the available texts.

Overall there is enough contact time for a six-credit college class, 15-contact hours per credit. There will also be encrypted midterms for each of the 6-credits and pop quizzes.

For more information, contact Steven Levi.